Pokemon Trick Room-Hailish Team. V1

14 Dec

The team I have built with 6 Pokemon I really like is:

Trick Room Team (with added Hail).

The Hail isn’t exploited. It’s just an added bonus and used to hurt walls.

I will list each Pokemon on the team and describe why they’re on the team.

Reuniclus

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Magic Guard Ability

Life Orb

Relaxed/Sassy Nature

Max SPA EV. ~190 HP EVs. ~60 Def Evs.

Trick Room. Psychic. Focus Blast. Shadow Ball.

Reuniclus sets up my Trick Room. It is a tankish Pokemon that is slow. It will benefit from the Trick Room. Magic Guard protects it from indirect damage (status affects, weather, Life Orb). It can carry a Life Orb and not be punished for it. It has offensive moves to help its team sweep. If I start with Abomasnow, I will need that extra bit of damage to hurt the enemy. Abomasnow (as you’ll see) will not invest in any offensive EVs, so Reuniclus offers that extra bit of damage. The move types are there to cover all bases. Focus blast is very useful. But it is inaccurate.

Taunt cripples this guy. He is slow. A faster Pokemon can taunt Reuniclus at the start of the match and essentially cause me a loss. What’s worse is that taunt users are generally Dark types; they get 2x damage bonus with Dark moves. I was told ‘Magic Bounce’ ability would prevent the taunt lock down: but I would need to find a Pokemon I like who has it, who can learn Trick Room and is slowish.

Magcargo

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Leftovers.

Quiet.

Max SPAttck EV

Max HP Rv

Rest in Defence.

Earth Power. Lavaplume/Flameburst. Ancient Power. Protect.

A slow Pokemon I like the look of. It has awful base HP and its base defence stats are equal, which means it can’t really specialise as a quirky tank/wall. It’s base SpAttack is decent, which means it has the potential to be a great Trick Room sweeper. Leftovers are used because he has Protect, but also he still has some defence. I don’t really know a better item to give him at the moment.

I have rarely had an effective use of Earth Power. I have mostly been using Lava Plume (whilst his partner Protects) and Ancient Power. Lava Plume brings the damage. However, Ancient Power (with a Base Power of 60) is “not bad”. I’m on the fence at whether I should investigate replacing him.

Seviper

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Choice Specs

Quiet

Max Sp. Attack and HP EVs. Put the rest in either Sp Def or Def.

Dark Pulse. Sludge Bomb. Protect. Giga Drain/Flamethrower/Dragon Tail.

Seviper is a strange Pokemon. It’s slowish and has average defence. It also has equal Attack and Sp Attack, which means you can build it anyway you want. This Seviper ended up being Special Attack due Crawdaunt and Marowak being on my team. I haven’t used Dragon Tail yet, so you could do very well without it. I read somewhere in a Trick Room environment, it has the highest priority instead of lowest (like in normal conditions). Since this team is about raw sweeping (it seems), I have never needed to force the opponent to switch. With Choice Speccs as well, it would lock you into Dragon Tailing in till you switch Seviper out. Choice Speccs does make Sludge Bomb painful. Since XY added Fairies, you might appreciate the 2x (in less you’re facing Mawile or Klefki; Steel is Immune to Poison Type).

Marowak

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Rock Head (Electric Types aren’t that common. Therefore you can’t really justify Lightning Rod at the moment)

Brave

Thick Club

Max HP and Attack EVs. Put rest in Spec Def.

Earthquake. Double-Edge. Aerial Ace. Stone edge/Sword Dance.

You have a choice between an inaccurate Rock type move that is 4x effective vs Talonflame and Charizard(Y), or Sword Dance that drastically increases your Attack but uses up 1 turn of Trick Room. If you had a second Trick Room user, Sword Dance would be less risky option. Earthquake is nice because 3/6 of the Pokemon on the team have Protect. Aerial Ace is there to help Marowak deal with Grass type threats better (in Gen V he had access to Fire Punch).

Crawdaunt

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Adaptability (is prefered, but it is a Hidden Ability. You can use the normal abilities, but it means Waterfall and Crunch does 25% less damage. It depends on how badly you want to use Crawdaunt. If you don’t have access to an Adaptability Crawdaunt and you’re indifferent, there are probably better slower Water Types out there. This team is personal to me. I like the aesthetics of all 6 Pokemon listed)

Brave

Max HP and Attack. Rest in either Def or Sp Def.

Superpower. Waterfall (Crabhammer). Crunch.Toxic

Crabhammer does more damage than Waterfall, even if you take into account averages. But Waterfall is a 100% hit. I prefer reliability. I don’t like relying too much on RNG. Night Slash is an alternative to Crunch, but Crunch is better over-all. Crunch does more reliable damage, and the proc of Crunch is more useful than a freak crit. Toxic is there to murder any walls (Tank Pokemon). Toxic does more damage overtime. In some cases, you can put Toxic (and Abomasnow Leach Seed) on a tank, and just ignore them. My Crawdaunt doesn’t have Adaptability, so i am indecisive if I should replace him. I need a Water type to counter any fire threats to Abomasnow, but Crawdaunt still does good damage without his Hidden Ability. The move I use the most on him is Superpower because there seems to be a lot of threats that need a fighting move used on them.

Abomasnow

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He is essentially my main sweeper.

Abomasnowite

Relaxed

Max HP and Sp Def. Rest in Def.

Leach Seed. Blizzard. Wood Hammer/Grass Knot. Protect.

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I prefer Wood Hammer over Grass Knot because it lets Abomasnow act as either an Attack Sweeper or a Special Attack Sweeper. I have had no problems with KO’ing victims that would take 2x from Wood Hammer. It lets you be flexible with who gets sent out. It lets you navigate around Barriers put up by the enemy. Leach Seed is used to drain Tanks and other durable Pokemon. If you feel confident you won’t take heavy damage, put a Leach Seed up on the most tanky enemy Pokemon. Blizzard gets 100% Accuracy in Hail. Hits both enemy Pokemon. Has a small chance to Freeze. I don’t rely on the Freeze, but it helps. Hitting two targets increases the chance of a Freeze happening, if the enemy doesn’t faint.

I often start with Reuniclus and Abomasnow. Reuniclus immediately uses Trick Room. Abomasnow always uses Protect. I have tried opening with aggression with Abomasnow, but it’s always ended badly. Abomasnow either gets a status condition or takes heavy damage (or even KO’d). Always worth using Protect.

I also don’ start with a Mega Evolution. Why? Because if Abomasnow is using Protect, he doesn’t need to Mega Evolve. Also, the enemy might use a Weather move first turn. Therefore, next turn when you start the aggression you Mega Evolve. You Mega Evolve then to reapply Hail/Snow Warning, to beef up your Damage and also your Defences. From then on, you are a wrecking ball. Be smart about when you use Protect. The combo of just Reuniclus and Abomasnow brings so much early damage. I’ve realised the job of those two is to sweep as much as possible at the start, to ensure the rest of the Pokemon can finish. It’s helpful if Reuniclus stays alive, so you can reapply Trick Room. It’s rare when it’s wise to switch Reuniclus out.

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